C Common Grand Horn of Heaven X TRAP Counter During your opponent's Main Phase, when they would Special Summon a monster(s): Negate the Summon, and if you do, destroy that monster, then your opponent draws 1 card, then end the Main Phase
So, for example, if you wanted to play Peek you need to have one Blue land available in your mana pool to use its effect
Also, if you have in play Sundial of the Infinite you can keep the token copies
$2.49 Disdainful Stroke (Standard Showdown - Cowboy Bebop) Promotional $2.29 Ossification (Standard Showdown - Cowboy Bebop) Promotional $1.29 Command Tower (7030 - Master Emerald Shrine - Foil) Secret Lair $1.29 Flame Slash (Store Championship) Promotional $1.79 Battle Hymn Avacyn Restored $2.49 Coruscation Mage Bloomburrow $0.49 Opt Strixhaven Mystical Archive $0.35 Abrade Secrets of Strixhaven Mystical Archive $0.39 Firebrand Archer Hour of Devastation $5.99 Guttersnipe (Open House Foil) Promotional $0.35 Shock Strixhaven Mystical Archive $0.35 Burst Lightning Secrets of Strixhaven Mystical Archive 0 results found
I dont know if youd always be able to tell a Walker when you see it, but the figure is always popping from the ground, often dramatically
Other Methods for Neutralizing Indestructible Permanents Other ways to do away with indestructible permanents (while not technically killing them) would be artifacts or enchantments that prevent them from doing things